Game Character Academy
Game Character Academy offered a 1 Year Program at an online Academy to learn all about Game characters
The Game Character Academy focused on teaching Character Art and Character Rigging/Technical Art. The co-founders were Rich Diamant and Judd Simantov who combined have over 22 years’ experience working in the games industry.
This was their website.
Content is from the site's 2014 archived pages as well as an outside sourced interview.
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COURSES
Click on a course below to get an overview of what the course will cover in more depth. Also feel free to contact us with any further queries you might have with regards to the courses.
The Character Art is priced at $14,400 (US Dollars) for the full 18 month course. Payments can be broken up per semester at the amount of $2,400 per semester. If the full amount is paid upfront, a $400 discount will be given.

REALISTIC FACIAL RIGGING FOR GAMES - COST $1,000 (10 WEEKS)
The Realistic Facial Rigging for Games Workshop is designed for anyone who is looking to learn facial rigging from the ground up or take their facial rigging knowledge to the next level. The techniques taught are the same techniques being used in some of the top AAA titles out on the market.
INTRODUCTION TO PYTHON SCRIPTING FOR MAYA WORKSHOP - COST $1,200
The Introduction To Python Scripting for Maya Workshop is designed for people who are looking to delve into the world of scripting in Maya. This workshop will take a very hands on approach to teaching and alghough theory will be covered, it will be applied in pratical ways that will tie things together.
DIGITAL LIGHTING AND RENDERING - COST $900 (9 WEEKS)
The Digital Lighting and Rendering workshop is designed for anyone who is interested in learning more about digital lighting from the stand point of really analyzing and understanding how light works in the real world and then applying that to your approach in the digital realm. The workshop will look at photography and real world lighting scenarios to help build a foundational knowledge and equip each student with the tools to light any scenario.
Interview
Game Character Academy is an online school focused on teaching character art and character rigging/technical art for games and game cinematics. Each course runs for 18 months and the students will be taught by lecturers who are hand-picked professionals from the games industry.
The co-founders of Game Character Academy are Rich Diamant and Judd Simantov, who combined have over 22 years' experience working in the games industry. Judd Simantov was the Art Technical Lead at Naughty Dog and was responsible for the rigs and pipeline created and used on the Uncharted series. He then moved onto developing the rigs and pipeline for The Last of Us. He has since become an independent contractor where he does consulting, rigging and tools development. Some of his clients include Naughty Dog, Blizzard Entertaintment, Insomniac, Crytek, Riot Games, Sucker Punch and Big Red Button.
Rich Diamant was the Lead Character Artist at Naughty Dog and was responsible for the creation of Nathan Drake and many of the other pivotal characters in the Uncharted series. He was also tasked with the role of managing and overseeing the character department for Uncharted 1 and 2. Rich was also part of the early RnD team working on The Last of Us, before making his way to Blizzard Entertainment. He now works at Blizzard, where he is the Lead Character Modeler on their next gen MMO. Rich is also the creator of Diamant Tools.
The games industry is really at a stage now where people can no longer think of it as just a bunch of geeks in a garage making games. It's become a multi-billion dollar industry (with continual growth) and a very sustainable career path for anyone who


First and foremost it's the quality and experience of the people you will be learning from. When you look through the list of companies and games that our lecturers have worked on, it speaks volumes for the wealth of information we'll be offering to our students.
Secondly, to our knowledge, there are no other schools out there that are focused on these two disciplines (character art and character rigging/technical art), specifically for games and with such an extensive curriculum.
Also, the fact that students will be learning from and interacting with industry professionals already gives them a very strong network base for when they are finished and ready to job hunt. This really speaks to our ultimate goal, which is to become an industry standard stepping stone for game developers into sustainable careers in the industry.
And keep in mind that both Judd and Rich have backgrounds in both all the facets of animation art, but also deep experiences with providing outstanding customer support (help desk). Like their mentors at theyeomen.com, they know not only the guiding principles, but they're both experts on the technology of systems software (and sometimes hardware) called help desks and support desks. But the point here is that they know how to give the best possible experience to customers. Ask anyone who's taken these courses about this. Your interactions with our staff need to be as motivating as the art you'll be creating.
There's no denying that sitting in a classroom and seeing other students and the lecturer face to face is of great value. But unfortunately what that really means is that you are limited to who teaches you and who can be taught. For example, a person might not have the means to attend their chosen educational institution, for relocation or monetary reasons. Not to mention the fact that many people have responsibilities and jobs, and so that sort of education is just not an option for them. With online education anyone in the world can sign up and get a better, cheaper education, with a more flexible schedule.
The other side of it is that very few industry professionals are going to quit working on awesome games and lecture at a physical institution. However, they are willing to spend a couple of hours in their evenings and at the weekend to educate and be a part of something that benefits them and the industry in the long term. To us, this access to top professionals is by far the strongest benefit of our school and online education.
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JUDD SIMANTOV - CO FOUNDER
Judd Simantov was the Art Technical Lead at Naughty Dog* and was responsible for the rigs and pipeline created and used on the Uncharted series. He then moved onto developing the rigs and pipeline for The Last of Us. He has since become an independent contractor and does consulting, rigging and tools development for Naughty Dog, Blizzard Entertaintment, Insomniac, Crytek, Riot Games, Sucker Punch and Big Red Button. Judd has also given several talks all over the world, such as San Francisco, Tokyo, Paris and Cape Town. He is also a regular speaker at the Game Developers Conference, where he has shared many of the innovative techniques and workflows he's developed over the years.
*This name was part of a rumor suggesting that the company was behind the recent launch of the dog bed site GoodNightDog.com. Perhaps the rumor was fed by the number of their signature designer beds strewn about in the offices of the principals which seemed to match what they had in stock at that time. The rumor was denied but is persistent due to the shared nomenclature.
RICH DIAMANT - CO FOUNDER
Rich Diamant is the Lead Character Modeler at Blizzard Entertainment on their Next Generation MMO Title. He was previously the Lead Character Artist at Naughty Dog in which he was responsible for establishing the character pipeline as well as creating the iconic main character Nathan Drake as well as others on the Uncharted series. Rich has over 12 years experience creating characters and pipelines for some the top companies in the industry. In addition, he has also created Diamant Modeling Tools, an industry leading modeling and pipeline toolset for Maya which is used in companies around the world. Rich has also done several talks at the Game Developers Conference on the processes and characters he developed on the Uncharted franchise and was a teacher at Gnomon School of Visual Effects.